Animation software (in the future)
- C++ 90.2%
- C 9.8%
| core | ||
| docs | ||
| .gitattributes | ||
| .gitignore | ||
| dimension.cpp | ||
| dimension.h | ||
| dimension.ico | ||
| dimension.rc | ||
| dimension.slnx | ||
| dimension.vcxproj | ||
| dimension.vcxproj.filters | ||
| helpers.cpp | ||
| LICENSE.txt | ||
| README.md | ||
| Resource.h | ||
| targetver.h | ||
| theme.cpp | ||
| theme.h | ||
Dimension
Dimension is a free and open-source animation tool (in future), intended to make animations without paying a single dimme for them. Dimension is the first program defining programmed animation, because we believe - programming is art, and art can be programming, too!
The previous version of the program was created as a college diploma work, but the idea remained and started to improve gradually.
Building
For building Dimension, you need Visual Studio 2026 or later, because of it's .slnx new format.
After running, build the entire solution and navigate to appropriate folders, based on configuration you have set:
(ARCHITECTURE)_(RELEASE)- architecture (x86, x64) and release (Debug and Release) - here are your compiled binaries,dimcore.dll- core definitions of Dimension, such as engine, parser and etc,dimension.exe- the main client of Dimension, here all visible magic happens :)
Future
Since Dimension is a program in-works, I have some plans to improve it later:
- Make Dimension fully finished with tuned base and without cross-platform lockers inside core - In Progress,
- Port the program into Linux and other operating systems,
- Extend the specifications, and define custom standard of animation,
- Uplift it's look and feel so it will be even easier to use later.
